How to Play Hokm
Hokm rules for the Persian card game: finding the Hakem, naming trumps from five cards, anticlockwise play, seven tricks, kot and the game to 7
What is Hokm?
Hokm (حکم) is the national card game of Iran, played at family gatherings, in cafés and dormitories, and wherever Persian speakers meet abroad. Its name means "command" or "decree", and it is the Persian word for the trump suit: the whole game turns on the suit one player, the Hakem (حاکم, "the ruler"), commands to be trumps.
Four players form two teams of two, partners sitting opposite each other, and play with an ordinary 52-card deck. There is no bidding and no card points: tricks are all that count. The first team to take seven tricks wins the hand, and the first team to 7 points wins the game.
The Hakem names trumps after seeing only five cards, which is the charm of the game: a brave choice on a short look can win a hand, and a bad one can be punished with a kot, all seven tricks to the other side.
Hokm rules at a glance
- Players
- 4, in two teams of two; partners sit opposite
- Deck
- 52 cards, aces high: A, K, Q, J, 10 down to 2
- The Hakem
- The first Hakem is the first player dealt an ace face up
- Deal
- 5 cards each (the Hakem first), then 4 and 4: 13 each
- Trumps
- The Hakem names the trump suit (the hokm) after seeing only their first 5 cards
- Direction
- Anticlockwise: dealing and play pass to the right
- Lead
- The Hakem leads the first trick; the winner of each trick leads the next
- Play
- Follow suit if you can; if not, play any card. No duty to trump
- Hand
- The first team to 7 tricks wins the hand; the rest is not played
- Points
- Hand won: 1; kot (7-0): 2; kot against the Hakem's team: 3
- Game
- First team to 7 points (or play a short game to 3 or 5)
How to play Hokm, step by step
- 1
Sit in teams
Four players form two teams of two. Partners sit opposite each other, so the turn always passes from one team to the other. Tricks are counted per team.
- 2
Find the first Hakem
One player deals cards face up, one at a time and anticlockwise round the table, until someone receives an ace. That player is the Hakem for the first hand. (At a real table the next ace often picks the Hakem's partner; online the seats are fixed.)
- 3
Deal five cards
The cards are shuffled and dealt anticlockwise, starting with the Hakem: five cards each. Then the deal stops.
- 4
Name trumps
The Hakem looks at their five cards, and only those, and names one suit as trumps: the hokm. A good Hakem picks the suit they hold most of, ideally with high cards in it.
- 5
Finish the deal
The rest of the pack is dealt in two rounds of four, so everyone ends up with 13 cards.
- 6
Play the tricks
The Hakem leads the first trick with any card. Play goes anticlockwise, to the right. Everyone must follow the suit led if they can. A player who can't may play any card: a trump to win the trick, or a discard. Nobody is forced to trump.
- 7
Win the trick
If any trumps were played, the highest trump wins the trick; otherwise the highest card of the suit led. The winner leads the next trick.
- 8
Seven tricks
The moment a team has seven tricks, the hand is over and the remaining cards are not played: with 13 tricks in a hand, the other team can no longer catch up.
- 9
Score and pass the Hakem
The winning team scores 1 point, 2 for a kot (seven tricks to none) or 3 for a kot against the Hakem's team. If the Hakem's team won, the same Hakem stays; if not, the player to the Hakem's right becomes the new Hakem.
Scoring: hands, kot and Hakem kot
Hokm has no card points: a hand is won by the first team to take seven of the thirteen tricks, and the result is counted in points.
A plain win, seven tricks with the other team taking at least one, is worth 1 point. Taking the first seven tricks with the other team taking none is a <strong>kot</strong> (کت) and is worth 2 points. If the team that is swept is the Hakem's own team, it is a <strong>Hakem kot</strong> (حاکمکت): the Hakem named trumps and still didn't take a single trick, and that costs 3 points.
- 7 tricks to 1-6
- 1 point to the winners
- Kot (7-0)
- 2 points, when the Hakem's team sweeps
- Hakem kot (0-7)
- 3 points to the other team, when the Hakem's team takes no trick
Who is Hakem next?
The Hakem keeps the job for as long as their team keeps winning hands. As soon as the Hakem's team loses a hand, the role passes to the next player in turn: the player on the old Hakem's right, since play goes anticlockwise. As this player is always on the other team, the Hakem passes between the teams with each lost hand.
Some families pass the Hakem round the table after every hand. We play the common rule above, which pagat.com also gives.
Why anticlockwise?
In Iran, as in much of the Middle East and South Asia, cards are dealt and played to the right, anticlockwise. On bs.fyi the player after you sits on your right, your partner opposite, and the player before you on your left, in every language.
The game and the short game
A game of Hokm is usually played to 7 points: the first team to reach 7 wins. That takes anywhere from four hands (with kots) to thirteen. When time is short, play to 3 or 5 points instead; the rules are the same.
Hokm words
- Hokm (حکم)
- The trump suit, named by the Hakem
- Hakem (حاکم)
- The player who names trumps and leads first
- Kot (کت)
- Seven tricks to none
- Hakem kot (حاکمکت)
- A kot against the Hakem's team
- Boridan (بریدن)
- Cutting: trumping a suit you are out of
- Hokm keshidan (حکم کشیدن)
- Drawing trumps: leading trumps to pull the opponents' trumps
- Yar (یار)
- Your partner
The suits in Persian
- ♠ Spades
- Pik (پیک)
- ♥ Hearts
- Del (دل)
- ♣ Clubs
- Geshniz (گشنیز), also Khaj (خاج)
- ♦ Diamonds
- Khesht (خشت)
Hokm strategy tips
- •Name your longest suit. With five cards to judge from, length matters most: three cards of a suit make it a fine trump suit, more so with the ace or king among them. Two high cards and nothing else are weaker than three small trumps.
- •Draw trumps when you hold many. With five or more trumps, lead them early to pull the opponents' trumps. Then your long side suit can't be cut, and every card of it becomes a winner.
- •Lead your aces, but watch for voids. An ace of a side suit wins a trick, unless an opponent is already out of that suit and still holds trumps. Remember who failed to follow suit.
- •Don't trump your partner's winner. When your partner's card is sure to win the trick, throw your smallest card instead. Save your trumps for the tricks the other team would take.
- •Second hand low, third hand high. Playing second, keep your high card back: your partner plays after you. Playing third, put up your best card to force out the last player's.
- •Make a void. Throw the cards of your shortest side suit early. Once you are out of it, you can trump it.
- •Count to seven. Only seven tricks matter. When your team has six, every trick is the match point; when the other team has six, it is your last chance.
Hokm questions
How do you choose the Hakem in Hokm?
For the first hand, one player deals cards face up, one at a time around the table, until someone receives an ace: that player is the Hakem. After that, the Hakem stays as long as their team wins hands, and passes to the next player (on the right) when their team loses.
How many cards does the Hakem see before choosing trumps?
Five. The Hakem is dealt five cards first and names the trump suit looking only at those five; then everyone is dealt the rest, in two rounds of four, for 13 cards each.
Do I have to trump if I can't follow suit?
No. In Hokm you must follow the suit led if you can, but when you are out of it you may play any card, a trump or a discard.
What is a kot in Hokm?
A kot is winning a hand seven tricks to none. It scores 2 points instead of 1. If the team that took no tricks is the Hakem's team, it is a Hakem kot and scores 3 points.
Why does the hand stop at seven tricks?
There are 13 tricks in a hand, so a team with seven has won and the rest can't change the result. The cards left are not played; the next hand is dealt.
Which way does play go in Hokm?
Anticlockwise, to the right, as in Iran. The Hakem leads the first trick, and the player on the Hakem's right plays next.
How many points win a game of Hokm?
Seven: the first team to 7 points wins. On bs.fyi you can also play a short game to 3 or 5.
Is Hokm the same as Court Piece?
They are close relatives. Court Piece (Rang) from Pakistan and India also has a player naming trumps from five cards and partnerships of two, but its scoring is different and it often plays on after seven tricks for a court (all 13). Hokm stops at seven tricks.
Can I play Hokm in Persian?
Yes. The Persian page (bs.fyi/fa/hokm) is in Persian and right to left, and a table made from it is Persian too: the lobby, the game table and the score sheet.
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