How to Play Chinese Poker
Chinese Poker rules: setting 13 cards into three poker hands, fouls, hand rankings, 1-6 and 2-4 scoring, scoops, royalties and naturals, explained step by step
What is Chinese Poker?
Chinese Poker, often called 13 card poker, is a game for 2 to 4 players with an ordinary 52-card deck. Everyone is dealt 13 cards and splits them into three poker hands: a back hand of 5 cards, a middle hand of 5 cards and a front hand of 3 cards. There is no betting and no drawing: all the skill is in how you set your cards.
The one rule you must not break: the back must be at least as strong as the middle, and the middle at least as strong as the front. Then everyone turns their hands over, and each row is compared with the same row of every other player. Win more rows than an opponent and you collect from them; win all three, a scoop, and you collect a lot more.
The game grew up in Asia and is played under many local names and scoring tables, from Pusoy in the Philippines to 十三張 in Hong Kong. This page gives the international rules played at bs.fyi: 1-6 scoring (or 2-4 if you prefer), royalties for big hands, and naturals that win without a showdown.
Played by its own rules in each region: PusoyMậu BinhCapsa Susun十三張十三支
Chinese Poker rules at a glance
- Players
- 2 to 4, each for themselves; bots fill empty seats
- Deck
- One 52-card deck, no jokers. 13 cards each; with 2 or 3 players the rest of the deck is not used
- Three hands
- Back: 5 cards. Middle: 5 cards. Front: 3 cards
- Order rule
- Back at least as strong as the middle, middle at least as strong as the front. Otherwise the hand is fouled
- Front
- Only high card, a pair or three of a kind count in 3 cards: no straights or flushes
- Straights
- A-2-3-4-5 is the lowest straight, 10-J-Q-K-A the highest
- Scoring
- Each row is compared with the same row of every other player. 1-6: 1 unit a row, a scoop of all three rows pays 6. 2-4: 1 unit a row plus 1 for winning more rows, a scoop pays 4
- Royalties
- Rows won with big hands pay more: up to 10 units for a straight flush in the middle
- Naturals
- Dragon 13, six pairs 3, three straights 3, three flushes 3
- Game
- 10 hands (5 in a short game). The highest total wins
How to play Chinese Poker, step by step
- 1
Deal
Each player is dealt 13 cards from a shuffled 52-card deck. With fewer than four players, the cards left over stay out of play for that hand.
- 2
Set your three hands
Everyone arranges their cards at the same time, without seeing anyone else's: 5 cards for the back, 5 for the middle and 3 for the front.
- 3
Keep them in order
Your back must be at least as strong as your middle, and your middle at least as strong as your front. A pair of queens in the front needs a middle of at least a pair of queens. Break this rule and the hand is fouled.
- 4
Declare a natural, if you have one
Some 13-card hands are special: a dragon, six pairs, three straights or three flushes. You may declare one instead of playing your rows, and win its value from every other player.
- 5
Turn the hands over
When everyone is set, the hands are shown row by row: front, then middle, then back. Each of your rows is compared with the same row of each other player in turn.
- 6
Score each opponent
Against each player you win 1 unit for each row you beat and pay 1 unit for each row you lose. Win all three rows and it is a scoop, worth extra. Big hands in a winning row pay royalties.
- 7
Play the game out
A game is 10 hands, or 5 in a short game. Every unit one player wins is paid by another, so totals add up to zero. The highest total wins.
The three hands and the order rule
Your 13 cards make three rows, from strongest to weakest. The back and middle are ordinary five-card poker hands. The front has only three cards, so the only hands it can hold are high card, a pair or three of a kind.
The rows must stay in order: back at least as strong as the middle, middle at least as strong as the front. Equal is allowed. A typical setting looks like this:
- Back (5 cards)
- A flush: K♥ J♥ 9♥ 6♥ 3♥
- Middle (5 cards)
- Two pair: Q♠ Q♣ 7♦ 7♠ 2♣
- Front (3 cards)
- A pair: 10♦ 10♣ A♠
Fouled hands
If your rows are out of order, for example a pair in the front with only high card in the middle, the hand is fouled. A fouled hand loses every row to every player who did not foul, and it counts as a scoop against you. Your opponents still collect their royalties, and a fouled hand earns no royalties of its own.
If two players both foul, they tie with each other and nothing changes hands between them. At bs.fyi each row shows its hand name as you arrange it, and a warning appears if the rows are out of order. You can still set a fouled hand after the warning, just as you could at a real table, but you will almost never want to.
Poker hand rankings
The back and middle use the standard poker hands, from highest to lowest. Aces are high, but an ace can also be low in the straight A-2-3-4-5, which is the lowest straight. 10-J-Q-K-A is the highest.
- Straight flush
- Five cards in sequence, all one suit. 10-J-Q-K-A of one suit is a royal flush, the best straight flush
- Four of a kind
- Four cards of the same rank, plus any card
- Full house
- Three of a kind and a pair. Compared by the three of a kind
- Flush
- Five cards of one suit. Compared by the highest card, then the next, and so on
- Straight
- Five cards in sequence, mixed suits. Compared by the top card; A-2-3-4-5 is the lowest
- Three of a kind
- Three cards of the same rank. The only big hand the front can hold
- Two pair
- Compared by the higher pair, then the lower pair, then the odd card
- One pair
- Compared by the pair, then the other cards from the highest down
- High card
- No combination. Compared by the highest card, then the next, and so on
The front hand and how it compares
Three cards cannot make a straight or a flush in Chinese Poker, so 4-5-6 or three hearts in the front count only as high card. That keeps the front small: a pair there is good, and three of a kind there is rare and pays a royalty.
When the order rule compares the front with the middle, the hands are compared in the usual way: the kind of hand first, then the ranks, card by card. If both are a pair of kings, the kings match, so the front's odd card is compared with the middle's highest odd card. A front of K-K-9 under a middle of K-K-J-5-3 is fine. A front of K-K-A over a middle of K-K-J-5-3 is fouled, because the ace beats the jack.
Comparing and scoring, row by row
Scoring happens between every pair of players separately. Your front is compared with each opponent's front, your middle with each opponent's middle, and your back with each opponent's back. At a table of four you settle up with three opponents, one at a time.
Each row you win is worth 1 unit, unless you won it with a hand that pays a royalty. Each row you lose costs you whatever that row was worth to the winner. Then the scoring option you chose adds its bonus for winning more rows, or for winning all three.
1-6 or 2-4 scoring, with examples
You choose the scoring before the game starts. With 1-6, the default, each row is worth 1 unit and a scoop adds 3 more, so a scoop is worth 6. With 2-4, each row is worth 1 unit and the player who wins more rows gets 1 unit extra, so winning two rows to one pays 2 and a scoop pays 4.
Here is one hand at a table of four, without royalties. You play against Ana, Ben and Cara:
- Against Ana
- You win the front and middle, lose the back. 1-6: +1. 2-4: +2
- Against Ben
- You win all three rows, a scoop. 1-6: 3 + 3 = +6. 2-4: +4
- Against Cara
- You win the back, lose the front and middle. 1-6: −1. 2-4: −2
- Your total
- 1-6: +6 for the hand. 2-4: +4 for the hand
Scoops
A scoop means winning all three rows against one player. Under 1-6 scoring it adds 3 units to the 3 you won for the rows, so it is worth 6 from that player, plus anything extra from royalties. Under 2-4 scoring it pays 4. A scoop is counted against each player separately: you can scoop one opponent and lose to another in the same hand.
A tied row breaks a scoop. If you win two rows and tie the third, you collect for the two rows only. A fouled hand always counts as being scooped by every player who did not foul.
Royalties
Royalties are on by default, and you can switch them off before a game. With royalties, a row won with one of these hands is worth the units below instead of 1. The loser of that row pays the same amount. Royalties are only paid when the row is won: if both players hold four of a kind in the back, the higher one collects 4, and a tied row pays nothing.
- Front: three of a kind
- 3 units
- Middle: full house
- 2 units
- Middle: four of a kind
- 8 units
- Middle: straight flush
- 10 units
- Back: four of a kind
- 4 units
- Back: straight flush
- 5 units
- Example
- With 1-6 scoring you scoop a player with a full house in the middle: front 1 + middle 2 + back 1 + scoop 3 = 7 units
Naturals
Some deals are so lucky that the whole 13-card hand wins on its own. If your cards make a natural, the game offers to declare it for you. A declared natural is not compared row by row: it wins its value from every other player, whatever they set. It is paid on its own, with no scoop bonus on top.
If another player also declares a natural, the one higher in this list wins its own value from the other, and two equal naturals tie. Naturals, best first:
- Dragon
- 13 cards of 13 different ranks, A to K: 13 units
- Six pairs
- Six pairs and a single card; four of a kind counts as two pairs: 3 units
- Three straights
- A straight in every row; the front is a 3-card straight such as 4-5-6, A-2-3 or Q-K-A: 3 units
- Three flushes
- A flush in every row; the front is 3 cards of one suit: 3 units
Ties
Suits never break ties. If two rows hold exactly equal hands, for example the same straight in different suits, the row is a tie and scores 0 for both players. Two fouled hands tie with each other, and two equal naturals tie.
At the end of the game, players who share the highest total share the win. Totals can be negative: every unit won is a unit lost by someone, so all the totals together always add up to zero.
House rules on bs.fyi
A 90-second clock
You have 90 seconds to set your hand. If time runs out, the game sets your current cards to the best legal split for you, never a fouled one, and declares your natural if you have one.
Auto-arrange
The auto-arrange button suggests the best legal split of your cards. You can then move cards around as you like.
Live hand names
While you arrange, each row shows its hand name, and a warning appears if the rows are fouled.
Row-by-row showdown
The hands are turned over front first, then middle, then back, and you see the units won from and lost to each player.
Scoring options
Before a game, choose 1-6 or 2-4 scoring, royalties on or off, and a game of 10 hands or a short game of 5.
Family tables
Start a private table and send the link. It seats 2 to 4 players, and bots take any empty seats.
Daily Challenge
Everyone plays the same deals: international rules with 1-6 scoring and royalties, 4 players, 5 hands.
Regional versions
Chinese Poker is played across Asia under its own name and its own scoring in each region. bs.fyi has a separate page for each, with that region's rules and bonus tables:
- Pusoy
- The Philippines, at /pusoy. Scored 1-6 with royalties; a sweep of all three rows pays 6
- Mậu Binh
- Vietnam. Winning all three rows doubles the score with that player, and A-2-3-4-5 is the second-best straight
- Capsa Susun
- Indonesia. Suits break ties, and big hands pay larger bonuses; a sweep doubles the score
- 十三支 · 十三張 · 十三水
- Taiwan, Hong Kong and China. Winning all three rows (打槍) doubles the score, with a long list of special hands
Chinese Poker strategy tips
- •Never foul. A fouled hand pays a scoop to everyone at the table. Check the order before you set, or use auto-arrange as a starting point.
- •Build the back first, then check the middle. Find your best five-card hand for the back, then see what is left. But do not pour everything into the back: a monster back with a weak middle often wins one row and loses two.
- •Balance your rows. Each row counts the same, 1 unit, unless a royalty applies. Three decent hands usually score more than one great hand and two poor ones.
- •Put a strong pair in the front when you can. Most fronts are high card or a small pair. A pair of jacks or better in the front wins that row often, but only if the middle can still hold something stronger.
- •Play to avoid being scooped. Under 1-6 scoring, a scoop costs 6 instead of 3. Sometimes it is worth weakening the back slightly to make sure the middle or front can win a row.
- •Think about royalties. A full house in the middle pays 2 and four of a kind there pays 8. If the back can still hold something stronger, moving a big hand down to the middle can be worth it.
- •A small natural is not always the best play. Six pairs, three straights and three flushes pay 3 units a player. If your rows would likely scoop, playing them may pay more than declaring.
- •Count what you can see. Your 13 cards tell you what the others cannot hold. Holding three aces makes an opponent's aces in the front unlikely.
Frequently asked questions
How do you play Chinese Poker?
Each player gets 13 cards and splits them into three poker hands: 5 cards in the back, 5 in the middle and 3 in the front. The back must be at least as strong as the middle, and the middle at least as strong as the front. Each row is then compared with the same row of every other player, and you win units for each row you beat.
Why is it called 13 card poker?
Because each player is dealt exactly 13 cards and plays all of them, set into three poker hands. There is no betting and no drawing, only the arrangement.
What happens if you foul in Chinese Poker?
If your rows are out of order, the hand is fouled. You lose every row to every player who did not foul, and it counts as a scoop: 6 units each under 1-6 scoring, plus any royalties your opponents hold. Two fouled hands tie with each other.
What is the difference between 1-6 and 2-4 scoring?
With 1-6, each row is worth 1 unit and a scoop adds 3, so it is worth 6. With 2-4, each row is worth 1 unit and the player who wins more rows gets 1 extra, so winning two rows to one pays 2 and a scoop pays 4. 1-6 is the default at bs.fyi.
What are royalties in Chinese Poker?
Royalties are extra units for winning a row with a big hand: three of a kind in the front pays 3, a full house in the middle 2, four of a kind in the middle 8, a straight flush in the middle 10, four of a kind in the back 4 and a straight flush in the back 5. They are on by default and can be switched off.
Can the front hand be a straight or a flush?
No. The front only counts high card, a pair or three of a kind. The one exception is the natural called three straights or three flushes, where a 3-card straight or 3-card flush in the front completes the natural.
Is A-2-3-4-5 a straight?
Yes. The ace can be low in A-2-3-4-5, which is the lowest straight. 10-J-Q-K-A is the highest.
Do suits matter in Chinese Poker?
Only for making flushes and straight flushes. Suits never break ties: if two rows hold equal hands, the row is a tie and scores 0.
What is a dragon in Chinese Poker?
A dragon is 13 cards of 13 different ranks, one of each from ace to king. It is the best natural and wins 13 units from every other player.
Is Chinese Poker the same as Pusoy Dos or Big 2?
No. In Pusoy Dos and Big 2 you play cards in turns and race to be the first to get rid of your hand. In Chinese Poker you set all 13 cards at once into three poker hands and compare them. The Philippine version of Chinese Poker is called Pusoy, without the Dos.
Is this Open Face Chinese Poker?
No. In Open Face Chinese Poker the cards are dealt a few at a time and placed face up. This is the original game: all 13 cards are dealt at once and set face down.
How many players can play?
2 to 4. Four is the usual game. With 2 or 3 players, each still gets 13 cards and the rest of the deck is not used. At bs.fyi, bots fill any empty seats.
Can I play Chinese Poker online with friends?
Yes. Start a private table at bs.fyi/chinese-poker and send the link to up to three friends; bots take any empty seats. It is free, with no download and no account.
Ready to play Chinese Poker?
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