bs.fyiCARD GAMES

How to Play Oh Hell

Oh Hell (Up and Down the River) rules: the deal, the trump card, bidding with the hook, and why only an exact bid scores

What is Oh Hell?

Oh Hell is a trick-taking card game for 3 to 7 players with one ordinary 52-card deck. Every round, each player looks at their cards and says how many tricks they will take. Then you play the hand, and you only score if you take exactly that many: one trick too many is as bad as one too few.

The hands change size every round. The first round deals seven cards each, the next six, and so on down to a single card, then back up again. That is where the game's best-known other name comes from: Up and Down the River. It is also called Oh Pshaw or Oh Heck (when the family is listening), Blackout and Bust. In Britain its best-known cousin is Nomination Whist, where the trumps go round in a fixed order and every trick scores a point.

The name says what happens at the table. The one-card rounds are pure nerve, the seven-card rounds reward careful counting, and somebody always misses their bid by one trick at the very end. The rules on this page are the ones the game at bs.fyi uses, and they follow the standard rules in card game books and on pagat.com.

The British version, with rotating trumps: Nomination Whist

Oh Hell rules at a glance

Players
3 to 7, each playing for themselves (4 or 5 is ideal)
Deck
One 52-card deck, no jokers
Card order
A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (low)
Hand sizes
7 cards in round 1, one fewer each round down to 1, then back up to 7 (13 rounds). A short game stops at 1 (7 rounds).
Trumps
The card after the deal is turned face up; its suit is trumps for the round
Bidding
Starting left of the dealer, everyone bids 0 up to the number of cards in hand. The dealer may not make the bids add up to the number of tricks (the hook).
Play
Follow suit if you can. The highest trump wins the trick, otherwise the highest card of the suit led.
Scoring
Exactly your bid: 10 points plus your bid. Anything else: 0.
Winner
The highest total after the last round. Players who tie share the win.

How to play Oh Hell, step by step

  1. 1

    Deal

    The dealer shuffles and deals the cards one at a time, starting with the player on their left, until everyone has the number of cards for this round: seven in the first round. The deal moves one seat to the left every round.

  2. 2

    Turn up the trump card

    The dealer turns the next card of the deck face up. Its suit is trumps for this round. The card itself stays on the table and nobody plays it. If no cards are left over, the round is played without trumps.

  3. 3

    Bid

    Starting with the player to the dealer's left and going round the table, each player says how many tricks they expect to take, from zero up to the number of cards in their hand. Everyone can see the bids as they are made.

  4. 4

    The dealer's hook

    The dealer bids last and may not choose the number that would make all the bids add up to the number of tricks in the round. So at least one player is always going to miss.

  5. 5

    Play the tricks

    The player to the dealer's left leads any card. Everyone else plays one card in turn, and must play a card of the suit that was led if they have one. With none of that suit, you may play any card, a trump or not.

  6. 6

    Win a trick

    If any trumps were played, the highest trump takes the trick. If not, the highest card of the suit that was led takes it; other suits never win. The winner of a trick leads to the next one.

  7. 7

    Score the round

    When all the cards have been played, each player who took exactly the number of tricks they bid scores 10 points plus their bid. Everyone else scores nothing for the round.

  8. 8

    Up and down the river

    Deal the next round with one card fewer. After the one-card round, a full game climbs back up one card at a time to seven. The player with the most points after the last round wins.

How many cards are dealt

The game needs one card left over after the deal to turn up for trumps, so the biggest hand is 51 divided by the number of players, rounded down. Many groups cap it at seven cards, and so does bs.fyi: with 3 to 7 players everyone gets seven cards in the first round, and there is always a trump card.

A full game goes 7, 6, 5, 4, 3, 2, 1, then 2, 3, 4, 5, 6, 7: thirteen rounds, with the one-card round played once. A short game is just the way down, 7 to 1, in seven rounds. On bs.fyi you choose the length before you start.

3 players
7 cards each in the first round (21 dealt, 31 left in the deck)
4 players
7 cards each (28 dealt)
5 players
7 cards each (35 dealt)
6 players
7 cards each (42 dealt)
7 players
7 cards each (49 dealt, 3 left, one of them turned up)

Bidding and the hook rule

Your bid is a promise, not a hope. Bid zero if you think you can lose every trick. Zero is often the safest bid in the small rounds, and it still scores 10 if you make it.

The hook (also called the screw or the dealer's rule) keeps the round from being comfortable. The dealer bids last, knows everyone else's bid, and may not say the number that makes the total equal to the number of tricks. Example: four players, five cards each, and the first three bid 1, 2 and 0. That adds up to 3, so the dealer may bid anything except 2. Whatever happens, the total is either too high (someone will be short) or too low (someone will be forced to take a trick they don't want).

If the other bids already add up to more than the number of tricks, the dealer may bid anything. The table at bs.fyi shows the bids, their total against the number of tricks, and greys out the dealer's forbidden bid.

Following suit and winning tricks

Following suit is compulsory. If a spade is led and you have a spade, you must play a spade, even if it's the ace and you were hoping to keep it. You are never forced to trump: with no card of the suit led, you can throw away any card you like.

Trumps beat every other suit, so a lowly 2 of trumps takes an ace of the suit led. When trumps are led, everyone must follow with a trump if they can.

Example

Hearts are trumps. Ann leads the 9♣, Ben plays the A♣, Cal has no clubs and plays the 2♥, Dee plays the K♣. Cal's two of hearts is the only trump, so Cal takes the trick and leads next.

Scoring

Making your bid exactly scores 10 points plus the number you bid. Missing it, over or under, scores nothing that round. Bidding zero and taking no tricks scores 10; bidding three and taking three scores 13; bidding three and taking two or four scores 0.

Add each round to your running total. After the last round the highest total wins, and players who tie for first share the win.

Bid 0, take 0
10 points
Bid 1, take 1
11 points
Bid 4, take 4
14 points
Bid 2, take 3
0 points
Bid 2, take 1
0 points

Other names for Oh Hell

Oh Hell is played all over the world under many names. In the United States it's often Oh Hell, Oh Pshaw, Oh Heck or Up and Down the River. In Britain it's also known as Nomination Whist, Blackout, Bust or Jungle Bridge, and in India as Judgement. (Some British families also call it Contract Whist, though that name more often means a partnership game where the highest bidder names trumps.) The game goes back at least to the 1930s and is a member of the whist family, like Spades and Bridge.

The names often come with small rule changes: some groups only go down the river, some score one point per trick plus a bonus of 10, and some give a penalty for every trick you miss by. The ones on this page (exact bid scores 10 plus the bid, the hook on the dealer, seven cards down to one and back) are the most common. The British score sheet, with trumps going round hearts, clubs, diamonds, spades and no trumps and a point for every trick, has its own Nomination Whist table and rules page.

House rules on bs.fyi

Players and seats

Tables seat 3 to 7, four by default. Bots take any empty seats, so you can play alone or with a few friends. The Daily Challenge is always four players and a short game, with the same deals for everyone.

The first dealer

The seat to your right deals the first round, so you bid and lead first. After that the deal moves one seat to the left each round.

Game length

Short (7 cards down to 1, seven rounds) or Full (down to 1 and back up to 7, thirteen rounds).

Away players

If a player doesn't move within 45 seconds, the game bids or plays for them, the way a medium bot would, so the table never stalls.

Oh Hell strategy tips

  • •Count your sure tricks, not your good cards. Aces and high trumps usually win. A king wins only if the ace has gone or stays hidden, and a queen rarely does in a big hand. Long trump suits win extra tricks by trumping when you run out of a suit.
  • •Zero is a real bid. In the small rounds a hand of low cards with no trumps is an easy 10 points. Bid zero, then play your highest cards when someone else is already winning the trick.
  • •Duck once you have your bid. As soon as you have the tricks you bid, every extra trick costs you the round. Play under the winning card, and throw away your dangerous high cards on tricks you can't win.
  • •Watch the total. If the bids add up to more than the tricks, the table is fighting over too few tricks, so expect your borderline cards to lose. If the total is short, someone will be forced to take tricks they don't want, and it could be you.
  • •As dealer, use the hook. You bid last with the most information. When you're hooked off your first choice, pick the bid that's easier to make with your hand, usually the lower one.
  • •Get rid of a short suit. If you need tricks and hold trumps, play your only card of a suit early. Once you're out of it, you can trump that suit later.

Frequently asked questions

What are the basic rules of Oh Hell?

Each round everyone is dealt the same number of cards, starting at seven and going down by one each round. The next card is turned up for trumps. Each player bids how many tricks they will take, then the tricks are played: follow suit if you can, and the highest trump or the highest card of the suit led wins. Taking exactly your bid scores 10 plus the bid; anything else scores nothing.

Why is it called Up and Down the River?

Because the hand sizes go down from the biggest hand to one card and then back up again, like a trip down a river and back. Oh Hell, Oh Pshaw and Blackout are other names for the same game, and Nomination Whist is its British form.

What is the hook rule in Oh Hell?

The dealer, who bids last, may not make a bid that makes the total of all the bids equal to the number of tricks in the round. It means at least one player will always miss their bid. It's also called the screw or the dealer's rule.

How do you score Oh Hell?

A player who takes exactly the number of tricks they bid scores 10 points plus their bid: 10 for a bid of zero, 13 for a bid of three. Taking more or fewer tricks than you bid scores nothing that round. The highest total at the end wins.

Do you have to trump in Oh Hell?

No. You must follow the suit that was led if you can. If you can't, you may play a trump or throw away a card of another suit, whichever helps you make your bid.

How many cards do you deal in Oh Hell?

The first round deals the biggest hand that leaves one card to turn up for trumps: 51 divided by the number of players, often capped at seven or ten. On bs.fyi it's seven cards for 3 to 7 players, then one fewer each round down to one.

How many people can play Oh Hell?

Three to seven is best, and it works with more if you deal fewer cards. With four or five players, the bids are hard enough to be interesting and the rounds are quick. Online at bs.fyi tables seat 3 to 7 with bots in any empty seats.

Can you bid zero in Oh Hell?

Yes. Zero is a normal bid, and making it scores 10 points. It's often the best bid when your hand has no aces and no high trumps.

Is Oh Hell the same as Spades?

They're relatives in the whist family, and both have you bid your tricks. In Spades, spades are always trumps and you play with a partner; in Oh Hell the trump suit changes every round, everyone plays alone, the hand size changes, and only an exact bid scores.

Can I play Oh Hell online for free?

Yes. At bs.fyi you can play Oh Hell free in your browser against bots on three levels, or start a private table and send friends the link. No download or account needed.

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